Polling Rate Test
Measure real controller polling rate in Hz. Compare wired vs Bluetooth and diagnose report throttling.
Move a stick or hold a trigger to generate state changes. The counter measures unique controller state updates per second.
Note: browser polling is capped by requestAnimationFrame (typically 60 to 240 Hz), so wired 1000 Hz pads may still cap at your monitor refresh rate.
What the Polling Rate Test does
Polling rate is how often your controller reports state to the host, measured in Hz. Higher polling means the console or PC sees your inputs sooner, which lowers total input latency. This tester counts unique state changes per second while you move a stick or hold a trigger, and shows you exactly what your controller is delivering right now.
How to run the test
- Connect the controller wired or over Bluetooth.
- Hold a trigger or move a stick continuously so the report changes every frame.
- Watch the live Hz value stabilize over 5 to 10 seconds.
- Disconnect and reconnect on the other transport (wired vs Bluetooth) and re-run to see the delta for your specific pad.
Why polling rate matters for input feel
Every millisecond your controller is not reporting is a millisecond the game has stale state. At 125 Hz a report goes out every 8 ms. At 1000 Hz it goes out every 1 ms. The perceived difference matters most in fast-twitch scenarios: rocket jumps, wave dashing, quick-scoping, and precision platforming. Casual play barely notices. Competitive play sees it as a measurable reduction in average input lag.
Why the browser caps what you see
The W3C Gamepad API is polled by JavaScript on each animation frame. That means the tester samples the controller at your monitor refresh rate: 60, 120, 144, 165, 240 Hz. A 1000 Hz Xbox controller sending reports at 1 ms intervals still only surfaces new values to the browser once per frame. So a browser polling test is a floor, not a ceiling. If your pad reads 240 Hz in a 240 Hz browser, you know it is at least that fast; native software may reveal more.
How connection type changes polling
Wired USB gives every controller the best chance at high polling. Bluetooth adds a radio stack that batches reports and typically caps around 125 to 250 Hz. Xbox Wireless (the dongle) uses a proprietary 2.4 GHz protocol that runs faster than Bluetooth, usually 250 Hz. Third-party 2.4 GHz dongles from 8BitDo and GameSir advertise 1000 Hz polling with a compatible controller and cable. If polling matters to you, buy a controller and cable that explicitly support it.
Troubleshooting sudden polling drops
If polling was 500 Hz yesterday and is 60 Hz today, check three things. First, USB port. Switch to a different USB 3.0 or higher port directly on the motherboard, not a hub. Second, cable. Cheap charging cables cap at USB 2.0 speeds and can throttle reports. Third, background software. Steam Input, DS4Windows, and reWASD add a translation layer that can drop polling. Disable them one at a time and re-run this test to isolate the cause.
Related tests you should run together
Polling rate and latency are cousins. A high polling rate reduces variance in input latency but does not shorten the base latency itself. Run our Latency Test after this one to see your reaction-plus-system total, and compare wired against wireless to see which transport actually feels faster on your setup.
Common problems and quick fixes
Common questions
Why is my 1000 Hz pad showing 240?+
Does higher polling help online?+
What is a good polling rate?+
Start moving your stick now to see live Hz. If you play competitively, run wired versus wireless and pick the transport that reports faster.
Every diagnostic here runs locally in your browser. Nothing is uploaded.
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